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#1 Re: Gameplay & Rankings » abraker's Osu! Log » 2024-02-09 06:31:22

abraker wrote:

I missed last Thursdays regular modding schedule I set up myself due to work that needed to be done and I expect me having less time for osu! is going to become regular. I had a snow day and classes got canceled, so I was able to do some modding on Tuesday. Though it was mostly management. I went over the list of users yet to put "[REQUEST COMPLETE]" on their post or users that never gave kudos. The maps I went through were 5* or more that session. Either I was too lazy or the maps just drained me that time. Either way, I would expect the next wave of mods next week or the week after that. I'd really hate to make it every other week, but if it will come to that, then it will come to that.

I set some new records as seen in the previous posts. Team Grimoire - C18H27NO3 was hard to me before due to the hold note cords the map has, but now I learned to read them a bit better. Shiraishi - Shinsekai was hard for me due to its high BPM streaming and high HP. The player would need to have flow to pass that map, and for once in a rarity I managed to feel no or little strain in my fingers while playing up to 4.5 stars that day. It takes a certain mental state to relax and have fine control over how your fingers tap, and in edge cases, vibrate. Couldn't pull off the 4* diff in Empress though. I came close with 3/4 of the map done before my stamina killed me. That tells me I'm about 3-7 months away from passing it.

There is some progress on the reading skill, but not a whole a lot. With work load, I get little mental stamina remaining to come up with ideas for how to approach things. This is why I wasn't certain if it will be done by June or November; shit like this happens. At least it's foreseen. I mean if I finish in 2017, then that idk what laziness would overwhelm me considering I will have summer break and stuff to get this done.

Anyway, time to shift topic to mapping. My map, "Density of Air", still needs to get hitsounds done in the Hard, Normal and EZ diffs. And more mods are needed as well. I'll probably go on a mod request spamming spree when I het those hitsounds done. I also started work on a new map, "F-777 - Ludicrous Speed" and I am mapping it for the standard gamemode. It's the first map I'll map in standard and so far it's taken shape of a style I really look forward bringing forward for others to play. No, not symbolic mapping, though I use that a bit everywhere. Hopefully 2016 will be the year of hold jumps, and I don't want to spoil anything more.

Following those 2 maps, I will probably map one of my favorite songs, do a SB/vid based map, or visualization map. I did mention I wanted to make a Geometry Dash kind of map using the 1k keymode in mania. I don't know how possible it is, but I'll give it a try at one point. Concerning the visualization map, I think osu! needs more Centipede-like stuff. I see myself going into visualization mapping later on. I hope in the future there will be beatmap visualization contests. The ideas I have on how to visualize some songs would make Centipede look like a 2007 map compared to modern day maps. Ok, maybe to far of an exaggeration, but I do have sweet ideas in mind.

Oh yea I also got a bunch of older things a mapped. I will prob need to take care of those at some point. One is a fully mapped marathon map which needs some polishing. Another is comparable to a newb 3* shitmap. Needs to be redone from scratch. 2k-18k short touhou mapset. That needs extending somehow. The melody repeats, so it's hard to come up with much. And then I have an 8* mistake which In which I will remap impossible part to make it more playable.

Now that I wrote about what I want to map, I have no idea what I will write about next. I guess I will find out soon. Time to end this before I start writing gibberish I write in my private entries on here.

Navigating through a snow day with class cancellations turned out to be a productive modding session for me. Despite challenges, I set new personal records, including conquering Team Grimoire - C18H27NO3. Excited for the upcoming mods and overcoming the hurdles, with a touch of optimism for a snow day predictor in future schedules.

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