Running formula simulations in Desmos is quite convenient. You can modify the hitnotes' positions and see the results in realtime... at the cost of performance ofc. This shit lags, but at least it beats recompiling the C++ program or modifying a map everytime you want to test a change.
This how the osu!skill formula tool looks like. In the future I plan making this a replay analyzer and allow players to run cheat detection methods on replays using this.
Last edited by abraker (2016-04-14 06:03:25)