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I agree with that decision, the cancer with 3+ images is real.
Boat poor Boat.
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I can just feel the crippling depression return with every kilometre that I get further from finland
visit the tuubas, they are worth it (also, ama about finland and the finntuubas)
(´・ω・`)
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rate the luminosity from 1 to 10
grossly incandescent/10
it was like looking into the sun with my bare eyes
(´・ω・`)
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I doubt that I'll ever meet a tuuba unless they go to magfest.
So yeah remember when I mentioned Eternal was generous?
https://twitter.com/TieTuesdayLP/status … 2800229376
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these cookies are really good
We do not die - we go to hell to regroup.
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Man, it's rare for me to think a cosplayer fits the character even remotely... I'm sickened by those cosplayers (mainly Korean/Japanese) who put half their weight in makeup, try to go for the "anime" eyes and end up looking like a fish that's been left dead in the sun for 3 weeks, and of course have bodies that don't fit the character they're cosplaying at all.
I'd watch this girl as Saber if she was in a live action movie.
Good job Zertap.
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It's not like I was the one with the cosplay but thanks.
Here's more photos: https://forums.tuuba.moe/viewtopic.php?pid=41344#p41344
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these cookies are really good
Kinzo is the man there
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So yeah remember when I mentioned Eternal was generous?
Try out Hand of the Gods, just released. One of its reviews literally says that its X-COM and HearthStone combined.
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Try out Hand of the Gods, just released. One of its reviews literally says that its X-COM and HearthStone combined.
OK
*takes deep breath*
After taking a careful unbiased look at the game I don't think I'll be trying this.
First things off the bat there looks to be no color requirements for cards which provides not enough flexibility between cost freedom and restrictions. In games like Eternal and MtG you can have risky but rewarding color combinations that provide unexpected interactions including having just a few odd color cards aka "color splashing".
I also much prefer the playfield and playstyle of Eternal and MtG. In Eternal and MtG attacking and blocking is normally handled as a wave meaning that the defender normally gets to choose who blocks. Grid layouts have their place but attacking and blocking as a wave makes things more exciting.
The art and flavor in Hand feels bland too. I would rather have nice sprites than generic 3D in my card game.
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