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^ #9601 2016-06-11 20:48:32

Hades Izanami
Supreme Senpai
From: Over here
Registered: 2015-10-19
Posts: 2,449

Re: ITT: Pretend we are still writing in osu! OT

Done whining yet, bitches?

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^ #9602 2016-06-11 22:55:23

B1rd
-
Registered: 2015-10-19
Posts: 1,109

Re: ITT: Pretend we are still writing in osu! OT

Over here Overwatch is $90 AUD. No thanks.

Tupsu wrote:

TF is a basic shooter with characters as generic as possible where you mix your own playstyle together out of different guns (which is basically just a step forward from your typical fps that has no classes and only guns).

You know, pretty much every FPS has a class system.

And I've always found Skyrim combat fun. But if you have an overpowered character that's gonna turn the game into spamming attack while you don't need to bother blocking or dodging yourself. Try it on legendary where in some cases you have to hit a guy 100+ times while you die in 1-2 hits.

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^ #9603 2016-06-11 23:03:22

IppE
Complaints Department
From: Funland
Registered: 2015-10-19
Posts: 2,427
Website

Re: ITT: Pretend we are still writing in osu! OT

B1rd wrote:

Try it on legendary where in some cases you have to hit a guy 100+ times while you die in 1-2 hits.

I've never really liked that aspect about rpgs, I'd much prefer me and the enemy being on equal ground.

This is why I love stalker on master, sure the enemies die from one well placed hit but they can also kill you with a similarly placed hit.

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^ #9604 2016-06-11 23:42:06

enet
Womanizer
From: World of Grey
Registered: 2015-10-19
Posts: 1,991

Re: ITT: Pretend we are still writing in osu! OT

Yeah, I do play it on legendary though.  Only thing I like about Bethesda games were the survival aspect if you applied mods and not going for the hardest difficulty kind of defeats the purpose.


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^ #9605 2016-06-11 23:57:27

InsectProxy
a moskito made it for a stig
Registered: 2015-10-28
Posts: 406

Re: ITT: Pretend we are still writing in osu! OT

microtransaction dumpster fire

So yeah have you heard about

*leans in*



Puzzle and Dragons?


LJHcm9k.png?1

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^ #9606 2016-06-12 00:25:56

IppE
Complaints Department
From: Funland
Registered: 2015-10-19
Posts: 2,427
Website

Re: ITT: Pretend we are still writing in osu! OT

Mobile games are an entirely different can of worms when it comes to that shit.

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^ #9607 2016-06-12 00:42:00

InsectProxy
a moskito made it for a stig
Registered: 2015-10-28
Posts: 406

Re: ITT: Pretend we are still writing in osu! OT

Yeah I guess so.
I suppose a better pick would be

Nintendo Badge Arcade


LJHcm9k.png?1

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^ #9608 2016-06-12 01:21:47

enet
Womanizer
From: World of Grey
Registered: 2015-10-19
Posts: 1,991

Re: ITT: Pretend we are still writing in osu! OT

Mobile game players are losers. Fullstop.


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^ #9609 2016-06-12 01:27:56

IppE
Complaints Department
From: Funland
Registered: 2015-10-19
Posts: 2,427
Website

Re: ITT: Pretend we are still writing in osu! OT

enet wrote:

Mobile game players are losers. Fullstop.

"washi washi"

Screenshot_2016-06-10-18-37-21.png

On another note, everyone who cares please go weight in on this matter: https://forum.tuuba.moe/viewtopic.php?id=201

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^ #9610 2016-06-12 02:10:00

Brian OA
Liver Extraordinaire
From: Panama
Registered: 2015-10-19
Posts: 1,423
Website

Re: ITT: Pretend we are still writing in osu! OT

B1rd wrote:

And I've always found Skyrim combat fun. But if you have an overpowered character that's gonna turn the game into spamming attack while you don't need to bother blocking or dodging yourself. Try it on legendary where in some cases you have to hit a guy 100+ times while you die in 1-2 hits.

I don't know; Skyrim's combat system was never dynamic enough for it to appeal to me. Still, I do like playing at the toughest difficulty in games like Dragon's Dogma, the Witcher, or Dark Souls since the threat of insta-death at all times forces you to play smart. It's satisfying to topple foes with parries and rolls than plowing them down with mere brute strength and stats. However, even when the game facilitates such tense combat, it's always insufferable when the opponent(s) take too many hits to kill. It draws the battles out and the fact that you can die at the drop of a hat means that you can spend ten minutes trying to get past an encounter just to have to start all over again.

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^ #9611 2016-06-12 02:15:01

enet
Womanizer
From: World of Grey
Registered: 2015-10-19
Posts: 1,991

Re: ITT: Pretend we are still writing in osu! OT

Brian you silly goose, there're no difficulty settings on Dark Souls.

Last edited by enet (2016-06-12 02:15:15)


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^ #9612 2016-06-12 02:17:08

Brian OA
Liver Extraordinaire
From: Panama
Registered: 2015-10-19
Posts: 1,423
Website

Re: ITT: Pretend we are still writing in osu! OT

I know, I just felt like that's a given and still applies to my point so who cares

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^ #9613 2016-06-12 02:23:10

enet
Womanizer
From: World of Grey
Registered: 2015-10-19
Posts: 1,991

Re: ITT: Pretend we are still writing in osu! OT

I don't like it when game's increase the difficulty by just increasing enemy health and damage.  All it does is make fights longer and require you to be more cautious.  I prefer it when they change things like make enemy AI more aggressive; add in new moves for certain enemies; change enemy placements etc etc.  Things that actually make you adapt and play the game in a more skillful way.

Last edited by enet (2016-06-12 02:24:15)


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^ #9614 2016-06-12 02:54:02

Brian OA
Liver Extraordinaire
From: Panama
Registered: 2015-10-19
Posts: 1,423
Website

Re: ITT: Pretend we are still writing in osu! OT

I agree, yeah. I don't mind increasing damage much when that can be circumvented by dodging or blocking, but making the AI smarter is even better. Seeing enemies in the Witcher stay a reasonable distance from you when putting up a certain sign or having them dodge your executions is a good example, though I don't know if they do that as a result of difficulty scaling.

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^ #9615 2016-06-12 05:40:24

sonatora
SHSL Meme
From: A flaming hot Wok
Registered: 2016-05-07
Posts: 520

Re: ITT: Pretend we are still writing in osu! OT

enet wrote:

I don't like it when game's increase the difficulty by just increasing enemy health and damage.  All it does is make fights longer and require you to be more cautious.  I prefer it when they change things like make enemy AI more aggressive; add in new moves for certain enemies; change enemy placements etc etc.  Things that actually make you adapt and play the game in a more skillful way.

one way to make a gamer harder is to add a bit more variety to the enemy ai's skills so that he can throw them more often.

hp should always be always in a strict number, not a dynamic one. this defeats the purpose of having an actual boss


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