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Done whining yet, bitches?
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Over here Overwatch is $90 AUD. No thanks.
TF is a basic shooter with characters as generic as possible where you mix your own playstyle together out of different guns (which is basically just a step forward from your typical fps that has no classes and only guns).
You know, pretty much every FPS has a class system.
And I've always found Skyrim combat fun. But if you have an overpowered character that's gonna turn the game into spamming attack while you don't need to bother blocking or dodging yourself. Try it on legendary where in some cases you have to hit a guy 100+ times while you die in 1-2 hits.
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Try it on legendary where in some cases you have to hit a guy 100+ times while you die in 1-2 hits.
I've never really liked that aspect about rpgs, I'd much prefer me and the enemy being on equal ground.
This is why I love stalker on master, sure the enemies die from one well placed hit but they can also kill you with a similarly placed hit.
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Yeah, I do play it on legendary though. Only thing I like about Bethesda games were the survival aspect if you applied mods and not going for the hardest difficulty kind of defeats the purpose.
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microtransaction dumpster fire
So yeah have you heard about
*leans in*
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Yeah I guess so.
I suppose a better pick would be
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Mobile game players are losers. Fullstop.
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Mobile game players are losers. Fullstop.
On another note, everyone who cares please go weight in on this matter: https://forum.tuuba.moe/viewtopic.php?id=201
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And I've always found Skyrim combat fun. But if you have an overpowered character that's gonna turn the game into spamming attack while you don't need to bother blocking or dodging yourself. Try it on legendary where in some cases you have to hit a guy 100+ times while you die in 1-2 hits.
I don't know; Skyrim's combat system was never dynamic enough for it to appeal to me. Still, I do like playing at the toughest difficulty in games like Dragon's Dogma, the Witcher, or Dark Souls since the threat of insta-death at all times forces you to play smart. It's satisfying to topple foes with parries and rolls than plowing them down with mere brute strength and stats. However, even when the game facilitates such tense combat, it's always insufferable when the opponent(s) take too many hits to kill. It draws the battles out and the fact that you can die at the drop of a hat means that you can spend ten minutes trying to get past an encounter just to have to start all over again.
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Brian you silly goose, there're no difficulty settings on Dark Souls.
Last edited by enet (2016-06-12 02:15:15)
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I don't like it when game's increase the difficulty by just increasing enemy health and damage. All it does is make fights longer and require you to be more cautious. I prefer it when they change things like make enemy AI more aggressive; add in new moves for certain enemies; change enemy placements etc etc. Things that actually make you adapt and play the game in a more skillful way.
Last edited by enet (2016-06-12 02:24:15)
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I agree, yeah. I don't mind increasing damage much when that can be circumvented by dodging or blocking, but making the AI smarter is even better. Seeing enemies in the Witcher stay a reasonable distance from you when putting up a certain sign or having them dodge your executions is a good example, though I don't know if they do that as a result of difficulty scaling.
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I don't like it when game's increase the difficulty by just increasing enemy health and damage. All it does is make fights longer and require you to be more cautious. I prefer it when they change things like make enemy AI more aggressive; add in new moves for certain enemies; change enemy placements etc etc. Things that actually make you adapt and play the game in a more skillful way.
one way to make a gamer harder is to add a bit more variety to the enemy ai's skills so that he can throw them more often.
hp should always be always in a strict number, not a dynamic one. this defeats the purpose of having an actual boss
isitoolate
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